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Comments on Label a hinged tetromino

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Label a hinged tetromino

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Given a hinged tetromino, give it a unique, consistent label independent of location, rotation, and reflection.

Tetrominoes

A tetromino is a connected subset of the square tiling, composed of 4 squares, where connection can only be edge connection.

Here are the 5 tetrominoes:

the 5 tetrominoes

Hinged tetrominoes

A hinged tetromino is a connected subset of the square tiling, composed of 4 squares, where connection can be edge connection or corner connection.

Here are the 22 hinged tetrominoes:

the 22 hinged tetrominoes

Equivalence

The following 8 shapes are all considered to be the same hinged tetromino. They are equivalent because any one can be reached from any other by some combination of rotation, reflection, and translation:

8 equivalent hinged tetrominoes

All 8 of these rotated and reflected versions must have the same label. Translating, rotating, or reflecting a hinged tetromino must not change its label.

Input

  • A 4 by 4 grid containing a hinged tetromino.
  • Apart from the 4 squares of the hinged tetromino, all other squares are empty.
  • You may take input in any convenient format that does not include full or partial precalculation. For example:
    • A string or sequence of strings.
    • A 1 or 2 dimensional list/array/vector.
    • A sequence of coordinates (even a sequence of X coordinates and a separate sequence of Y coordinates if you wish).
    • A 16 bit variable where each 1 bit represents part of the hinged tetromino and each 0 bit represents part of the background.
    • A variable with more than 16 bits where only 16 of the bits are used would also be acceptable.

Output

  • A label for the hinged tetromino.
  • The label for each hinged tetromino can be anything you choose, including nothing (no output).
  • Each label must be unique (it must not be the label for any other hinged tetromino).
  • Each label must be consistent (a given hinged tetromino must always result in the same label, regardless of rotation, reflection, or translation).

Scoring

This is a code golf challenge. Your score is the number of bytes in your code.

Explanations are optional, but I'm more likely to upvote answers that have one.

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2 comment threads

Question about inputs (8 comments)
Clarification on rotations, etc. (2 comments)
Clarification on rotations, etc.
Shaggy‭ wrote 11 months ago

I think this would benefit from reiterating the last bullet point from the "Output" section in the "Equivalence" section. On first read through, I wasn't 100% clear on whether we needed to handle rotations, etc.

trichoplax‭ wrote 11 months ago

Thanks for the feedback. I've added a sentence at the end of the "Equivalence" section. Let me know if it needs fine tuning.