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Q&A Ways to make a cooperative King of the Hill contest

One way is to make sure that an entrant cannot manage multiple functions at the same time, either because there are too many or because they are prevented from doing some tasks through game mechani...

posted 1y ago by Michael‭  ·  edited 1y ago by Michael‭

Answer
#3: Post edited by user avatar Michael‭ · 2025-08-11T18:00:48Z (about 1 year ago)
Link more games
  • One way is to make sure that an entrant cannot manage multiple functions at the same time. Winning teams have to coordinate well to accomplish a task. Examples of this from the video game world include [Lovers in a Dangerous Spacetime][lovers], [Regular Human Basketball][bball], and the various Mario Party 2v2 mini-games.
  • One thing that a KotH host would need to decide is what communication is permissible between entrants:
  • - Are they only allowed to observe behavior and modify their own to respond?
  • - Or do you have a protocol for planning future action? (And how often is it allowed to be used?)
  • - Or are entrants left to their own designs to communicate?
  • A simple version of this could be a game of QBasic Gorillas, where one entrant chooses the angle and the other chooses the power. I worry a little that extremely passive strategies would make for the best partner entrants, though.
  • Another possibility is a Vector Racer with one player running the X axis and the other running the Y.
  • [lovers]: https://www.loversinadangerousspacetime.com/
  • [bball]: https://www.powerhoof.com/regular-human-basketball/
  • One way is to make sure that an entrant cannot manage multiple functions at the same time, either because there are too many or because they are prevented from doing some tasks through game mechanics. Winning teams have to coordinate well to accomplish a task. Examples of this from the video game world include [Lovers in a Dangerous Spacetime][lovers], [Regular Human Basketball][bball], and the various Mario Party 2v2 mini-games.
  • One thing that a KotH host would need to decide is what communication is permissible between entrants:
  • - Are they only allowed to observe behavior and modify their own to respond?
  • - Or do you have a protocol for planning future action? (And how often is it allowed to be used?)
  • - Or are entrants left to their own designs to communicate?
  • A simple version of this could be a game of [QBasic Gorillas][gorillas], where one entrant chooses the angle and the other chooses the power. I worry a little that extremely passive strategies would make for the best partner entrants, though.
  • Another possibility is a [Vector Racer][vector] with one player running the X axis and the other running the Y.
  • [lovers]: https://www.loversinadangerousspacetime.com/
  • [bball]: https://www.powerhoof.com/regular-human-basketball/
  • [gorillas]: https://classicreload.com/qbasic-gorillas.html
  • [vector]: https://harmmade.com/vectorracer/howtoplay.php
#2: Post edited by user avatar Michael‭ · 2025-08-11T16:46:13Z (about 1 year ago)
Add communication section and ideas.
  • One way is to make sure that an entrant cannot manage multiple functions at the same time. Winning teams have to coordinate well to accomplish a task. Examples of this from the video game world include [Lovers in a Dangerous Spacetime][lovers], [Regular Human Basketball][bball], and the various Mario Party 2v2 mini-games.
  • [lovers]: https://www.loversinadangerousspacetime.com/
  • [bball]: https://www.powerhoof.com/regular-human-basketball/
  • One way is to make sure that an entrant cannot manage multiple functions at the same time. Winning teams have to coordinate well to accomplish a task. Examples of this from the video game world include [Lovers in a Dangerous Spacetime][lovers], [Regular Human Basketball][bball], and the various Mario Party 2v2 mini-games.
  • One thing that a KotH host would need to decide is what communication is permissible between entrants:
  • - Are they only allowed to observe behavior and modify their own to respond?
  • - Or do you have a protocol for planning future action? (And how often is it allowed to be used?)
  • - Or are entrants left to their own designs to communicate?
  • A simple version of this could be a game of QBasic Gorillas, where one entrant chooses the angle and the other chooses the power. I worry a little that extremely passive strategies would make for the best partner entrants, though.
  • Another possibility is a Vector Racer with one player running the X axis and the other running the Y.
  • [lovers]: https://www.loversinadangerousspacetime.com/
  • [bball]: https://www.powerhoof.com/regular-human-basketball/
#1: Initial revision by user avatar Michael‭ · 2025-08-11T13:39:24Z (about 1 year ago)
One way is to make sure that an entrant cannot manage multiple functions at the same time. Winning teams have to coordinate well to accomplish a task. Examples of this from the video game world include [Lovers in a Dangerous Spacetime][lovers], [Regular Human Basketball][bball], and the various Mario Party 2v2 mini-games.

[lovers]: https://www.loversinadangerousspacetime.com/
[bball]: https://www.powerhoof.com/regular-human-basketball/