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This suggested edit was approved and applied to the post over 3 years ago by Razetime‭.

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Golf me a polygonal loader
  • [CGCC Sandbox](https://codegolf.meta.stackexchange.com/a/20491/80214), [Codidact Sandbox](https://codegolf.codidact.com/posts/279245)
  • Given three positive integers as input, animate an ascii-art polygonal loading symbol on the screen.
  • ## Intro
  • Using the first input \$n\$,
  • Take one the following regular polygons:
  • ```
  • * * *
  • * *
  • * * * * *
  • * * * *
  • * * * * * * * *
  • * * * * * * * *
  • * * * * * * * * * * * *
  • ```
  • And draw it with the correct side length \$l\$.
  • Given load length \$d\$ lesser than it's perimeter, create it's loading animation as follows:
  • - Start at any one of the topmost corners, and draw the bounding line till it's length is \$d\$.
  • - Then, shift the position by 1 clockwise and do the next step.
  • For example, \$n=3,l=3,d=4\$ would result in the following steps:
  • ```
  • * * * *
  • * → * → * → * → * * → * * → . . .
  • * * * * * * * * * * * *
  • ```
  • ## Further details(important):
  • * You are guaranteed that \$n∊(3,4,6,8)\$
  • * You are guaranteed that \$l≥3.\$
  • * You are guaranteed that \$d<l×n.\$
  • * There must be a delay of at least 0.1 s between each step. You can have a delay of up to 10 seconds.
  • * Your language is allowed to output a list of steps infinitely if and only if it cannot clear the screen or do something similar.
  • * If so, there must be at least 2 newlines between each step.
  • * This is not graphical-output.
  • ## Scoring
  • This is code-golf. Shortest answer in each language wins.
  • [CGCC Sandbox](https://codegolf.meta.stackexchange.com/a/20491/80214), [Codidact Sandbox](https://codegolf.codidact.com/posts/279245)
  • Given three positive integers as input, animate an ascii-art polygonal loading symbol on the screen.
  • ## Intro
  • Using the first input \$n\$,
  • Take one the following regular polygons:
  • ```
  • * * *
  • * *
  • * * * * *
  • * * * *
  • * * * * * * * *
  • * * * * * * * *
  • * * * * * * * * * * * *
  • ```
  • And draw it with the correct side length \$l\$.
  • Given load length \$d\$ lesser than it's perimeter, create it's loading animation as follows:
  • - Start at any one of the topmost corners, and draw the bounding line till it's length is \$d\$.
  • - Then, shift the position by 1 clockwise and do the next step.
  • For example, \$n=3,l=3,d=4\$ would result in the following steps:
  • ```
  • * * * *
  • * → * → * → * → * * → * * → . . .
  • * * * * * * * * * * * *
  • ```
  • ## Further details(important):
  • * You are guaranteed that \$n∊(3,4,6,8)\$
  • * You are guaranteed that \$l≥3.\$
  • * You are guaranteed that \$d<l×n.\$
  • * There must be a delay of at least 0.1 s between each step. You can have a delay of up to 10 seconds.
  • * Your language is allowed to output a list of steps infinitely if and only if it cannot clear the screen or do something similar.
  • * If so, there must be at least 2 newlines between each step.
  • * This is not graphical-output.
  • ## Scoring
  • This is <a class="badge is-tag">code-golf</a>. Shortest answer in each language wins.

Suggested over 3 years ago by General Sebast1an‭