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Comments on Golf me a polygonal loader

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Golf me a polygonal loader

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Given three positive integers as input, animate an ascii-art polygonal loading symbol on the screen.

Intro

Using the first input $n$, Take one the following regular polygons:

                           * * *
                          *     *
                * * *    *       *
               *     *   *       *
  *    * * *  *       *  *       *
 * *   *   *   *     *    *     *
* * *  * * *    * * *      * * *

And draw it with the correct side length $l$.

Given load length $d$ lesser than it's perimeter, create it's loading animation as follows:

  • Start at any one of the topmost corners, and draw the bounding line till it's length is $d$.
  • Then, shift the position by 1 clockwise and do the next step.

For example, $n=3,l=3,d=4$ would result in the following steps:

  *                        *       *       *
   *  →    *  →   *    →  *    →  * *  →  * *  → . . .
  * *   * * *    * * *   * *     *           *

Further details:

  • You are guaranteed that $n∊(3,4,6,8)$
  • You are guaranteed that $l≥3.$
  • You are guaranteed that $d<l×n.$
  • Delay must be ≥ 1 second and < 10 seconds.
  • This is not graphical-output.

Scoring

This is code-golf. Shortest answer in each language wins.

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1 comment thread

General comments (4 comments)
General comments
dzaima‭ wrote almost 4 years ago · edited almost 4 years ago

"if and only if it cannot clear the screen" Any language that can output arbitrary bytes to stdout can "clear the screen" in a unix terminal with ANSI escape codes.

Razetime‭ wrote almost 4 years ago

@dzaima okay, removed that.

dzaima‭ wrote almost 4 years ago · edited almost 4 years ago

Is there any delay required between the frames? As-is, any reasonable solution would easily get thousands of frames per second, probably with the screen refreshing mid-frame too. (unrelatedly, for reference, clearing the screen with ANSI escapes appears to work as just "\x1Bc")

Razetime‭ wrote almost 4 years ago

@dzaima I think keeping a delay between the frames is a bit restrictive on some languages with no time support.